Every field. Every game.
Zero conflicts.
Schedule is the practice, game, and bracket engine of SidelineOS. Built around the field-allocation reality of running six divisions across two parks on a Saturday — with a tiebreaker engine that's already survived 2,600+ audit checks in production.
May Madness · 10U Bracket
8 SEEDS · 7 GAMES · ROCKY FORK F2Why scheduling breaks programs.
Two teams. One field.
When 10U practice runs long and 8U is warming up next door, the program has a problem the parents will hear about. Schedule prevents it at allocation, not at the field.
"Why did THAT team get the 2 seed?"
If your tiebreaker logic isn't documented, you'll defend it Saturday night in a parking lot. Schedule's 8-tier system was built to survive that conversation.
Rain at 6am. Game at 9.
The cancellation, the reschedule, the parent notifications, the field manager handoff — all of it has to happen before parents are in the car. Schedule handles the cascade.
What Schedule does.
Auto-generated brackets.
Defensible seeding.
Schedule's bracket engine runs the same 8-tier tiebreaker system that's already survived 2,600+ audit checks in production at NYF May Madness 2026. Wins → H2H group → H2H pairwise → Points Against → Differential → Points For. Documented. Audited. Defensible.
- Single elim, double elim, round robin, and pool play formats
- 8-tier tiebreaker engine — every rung documented
- Public bracket page auto-published with division tabs
- Live score sync from Score module → bracket advances automatically
Color-coded.
Conflict-aware.
Six fields across two parks, ten teams, three time slots per Saturday — without conflict. Schedule's allocator color-codes by game prep, game window, and game day. Conflicts surface at planning, not at the gate.
- Multi-park, multi-field allocation in one view
- Color-coded blocking: prep, game, breakdown
- Buffer time between games is configurable per division
- Conflict detection across modules — Comms gets notified automatically
Practices that don't
collide on Tuesday night.
A 12-team program at one park, three nights a week, with field-light and field-dark constraints. Schedule lays it out, blocks the right windows, and notifies coaches automatically — no Google Sheet required.
- Recurring practice blocks per team with field constraints
- Field-light and field-dark scheduling rules respected
- Coach availability synced from their profile
- Auto-cascade reschedule when weather forces a move
Six modules. One operating system.
SidelineOS is modular. Start with what you need. Add the rest as we ship them. Your account scales, your data stays.
Locker
Track every piece of gear, tie it to an athlete, run check-in/check-out from your phone.
Roster
Registration, weight-tier eligibility, division placement, full athlete history across seasons.
Schedule
Field allocation, practice blocking, tournament brackets, and game-day scheduling.
Score
Field-number login, scoreboard sync, whistle and horn audio, halftime countdown, crash recovery.
Comms
Targeted messaging by team, division, or full league. Built for the operator tired of GroupMe sprawl.
Field
Field availability, conflict detection, weather cancellation flow, and facility partnership management.
Built in the field.
Not the office.
SidelineOS isn't a thesis. It's a tool I needed. I run a 1,340-athlete program across six divisions. Every module on this page started as a workflow I had to solve before Saturday. The fact that other operators need the same thing is the business — but the design pressure came from the field, not a focus group.
Numbers a competitor can't fake.
SidelineOS runs daily inside an active program. Here's what that program looks like.
Schedules that don't break Saturday.
Get on the Schedule early-access list. Q4 2026. The bracket engine is already in production — survived 2,600+ audit checks at NYF May Madness 2026.